Welcome dear guest to our website! Enjoy!
 
HomeHome  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  

Share | 
 

 Editing traffic attributes

View previous topic View next topic Go down 
AuthorMessage
Admin
Admin
avatar

Posts : 18
Join date : 2010-06-14

PostSubject: Editing traffic attributes   Tue Jun 15, 2010 6:03 am

STEP 1

____________________________________________________

Open your vehicles.IDE file with notepad in data directory of San Andreas.

STEP 2

____________________________________________________

You see the long list of all the vehicles in the game. Search which vehicles you want to spawn as traffic.

Lets do the quad, FBI Truck, and SWAT tank.

Skip down until u see the name "quad" scan to the right of it to the column called Class. In the class column of quad, it already says normal, so that's good. They column to right of Class is the FRQ column, or frequent. It's basically the frequency of the vehicles, how often does it spawn.

In this case, the quad has a 4 value for FRQ, change that to 10. Open your cargrp.DAT file with notepad. In this file, the list of the car groups are horizontal, from left to right. The title of the group is at the far right, or end of the group list. This is where is says which vehicles is driven by what group of ppl. Find the group called:
# POPCYCLE_GROUP_FARMERS
The last vehicles in that group should be petro, add a comma after petro and space once. write quad for the quad bike and make save. Done and donner.

STEP 3

____________________________________________________

Remember each vehicles has a certain codename, like Swat Tank has swatvan. Follow the same tutorial for fbitruck and swatvan as the quad. Remember, when a vehicle's class column says ignore instead of worker or normal, and you want it to spawn in traffic, erase it and type in one of the following:
-normal
-worker
-executive
-richfamily
-poorfamily
-big
-motorcycle (for motorbikes)
there's taxi if u feel creative and want the vehicles to be a taxi with a taxi driver and stuff.

If u want realistic, for dozer, for class type worker, frq as 10, put in
# POPCYCLE_GROUP_WORKERS

So u can put worker vehicles to spawn in worker areas and same for others.

Now to make your own gang drive around in rare cars or any car, make sure the car is already modified in vehciles.IDE file.

STEP 4

____________________________________________________

Now in cargrp.dat file and go down to (on right side) and go to Gang 2 column, your gang, now go to left of gang 2 and after voodoo add a comma, space once and type what car you want your gang to drive, I wrote quad tounge.gif You can add multiple new gang cars.

Sorry if a bit messy but im in a hurry. Any more questions, ask here.

Enjoy:)
Back to top Go down
View user profile http://4funteam-sa.darkbb.com
 
Editing traffic attributes
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» 20.12.2012 biz traffic
» any good small-sized video editing software?
» Traffic pile-up
» Image /Audio editing.
» Mythos RPG Character Creation/Sheets and Rule Explanation

Permissions in this forum:You cannot reply to topics in this forum
GTA :: SA :: Others :: Tutorials :: How to edit traffic attributes-
Jump to:  
Forumotion.com | © phpBB | Free forum support | Contact | Report an abuse | Free forum